
✨ ImmerseGen: Agent-Led VR World Creation via Compact Alpha-Textured Proxies

📝 Introduction
ImmerseGen is an AI-driven framework developed by PICO (ByteDance) in collaboration with Zhejiang University for immersive virtual reality world generation. It harnesses agent-guided workflows to synthesize complete panoramic VR environments from simple text prompts—like “a serene lakeside”, “autumn forest with chirping birds”, or “futuristic cityscape.”
Unlike conventional high-poly modeling or volumetric approaches, ImmerseGen uses lightweight geometric proxies—simplified terrain meshes and alpha-textured billboards—overlaid with high-resolution RGBA textures generated by diffusion models. This method achieves photorealism while maintaining real-time rendering performance on mobile VR platforms.
The system includes:
- Terrain-Conditioned Texturing: Generates base terrain and skybox textures aligned with user prompts.
- VLM-Powered Asset Agents: Visual-language model agents select, design, and arrange scene assets semantically and spatially.
- Alpha-Textured Proxy Synthesis: Converts each asset into a VR-optimized proxy with context-aware RGBA textures.
- Immersive Effects: Adds dynamic visuals (e.g., flowing water, drifting clouds) and ambient sounds for full sensory immersion.
Key Benefits:
- Delivers photorealistic VR environments in real-time (~79 FPS on mobile VR).
- Reduces the need for complex 3D assets by using proxy-based techniques.
- Scales efficiently for a variety of scene types—forests, deserts, lakes, futuristic cities.
🔍 Introduction to ImmerseGen
ImmerseGen is a pioneering agent-guided system developed by PICO (ByteDance) and Zhejiang University that automates the generation of immersive VR worlds from simple text prompts. Moving beyond traditional high-poly modeling or volumetric rendering, ImmerseGen composes scenes using lightweight geometric proxies—including simplified terrain meshes and alpha-textured billboards—decorated with high-resolution RGBA textures to achieve photorealistic visual fidelity while maintaining real-time rendering performance on mobile VR headsets.
🧠 What Is ImmerseGen?
ImmerseGen is a novel VR world generator that converts user prompts like “a serene lakeside with golden sunset” into complete, immersive environments. Rather than laborious asset creation, ImmerseGen uses a hierarchical proxy framework:
- Terrain-Conditioned Base World: A foundational terrain mesh and skybox are textured according to the prompt (e.g., “desert dunes,” “mountain valley”), forming a central panoramic world.
- RGBA Asset Texturing: Mid- and foreground elements—such as trees, rocks, or structures—are instantiated as lightweight billboard proxies textured contextually to blend seamlessly with the environment.
This pipeline enables photorealistic environments without the complexity and cost of full 3D geometry, ideal for resource-constrained platforms.
👥 Who Uses ImmerseGen?
- VR Content Creators & Indie Developers: Automatically produce immersive worlds in minutes, reducing modeling time from weeks to seconds.
- Enterprises & Educators: Generate bespoke training, simulation, and teaching environments at scale.
- Researchers & Innovators: Explore agent-based generative pipelines and compact VR rendering techniques.
🛠️ Which Technologies Power ImmerseGen?
- Agent-Guided Asset Design: Visual-language model (VLM) agents choose assets, compose prompts, and determine spatial placement for scene coherence. Algorithms leverage semantic_grid analysis for precise layout.
- Alpha-Textured Proxy Synthesis: Diffusion networks paint RGBA textures onto terrain and billboard proxy meshes, preserving visual realism without complex meshes.
- Dynamic Effects & Audio Immersion: Adds animations (water, drifting clouds) and environmental sounds based on scene context, enhancing presence in VR.
🎯 Why It Matters
ImmerseGen transforms VR world creation by:
- Simplifying Pipelines: No need for manual polygon modeling or decimation—textures bring the scene to life.
- Ensuring Real-Time Performance: Compact proxy format enables ≈79 FPS on mobile VR devices with 8K terrain textures.
- Democratizing VR Creation: Empowers anyone—developers, educators, or hobbyists—to generate polished VR worlds using natural language prompts.

🧩 Architecture of ImmerseGen
The architecture of ImmerseGen uses a hierarchical proxy-based pipeline for efficient VR world generation:
- Terrain & Skybox Synthesis
- Generates a terrain mesh and panoramic skybox from text inputs.
- Applies terrain-conditioned RGBA textures to the mesh, forming the base of the virtual world.
- Agent-Guided Asset Design & Placement
- Uses Visual Language Model (VLM) agents to select and arrange scene assets based on semantic-grid context.
- Ensures coherent spatial layouts via AI-driven prompt generation.
- Alpha-Textured Proxy Generation
- Transforms each asset into a billboard mesh with RGBA textures.
- Enables photorealism with minimal geometry suitable for real-time rendering.
- Dynamic Effects & Ambient Sound
- Adds motions such as water flow or drifting clouds.
- Integrates scene-specific ambient audio to enhance immersion
⚖️ Comparison with Similar Models
Feature | ImmerseGen | LDM3D‑VR (2023) | GenEx (2024) |
---|---|---|---|
Representation | Terrain + billboard proxies with RGBA textures | Panoramic RGBD diffusion output | 360° environment, spatial transitions |
Prompt type | Pure text input | Text → RGBD panorama | Single view + text + exploration actions |
Spatial reasoning | Agent-guided semantic grid layout | Image+text encoded channels | Action-conditioned transitions |
Interactivity | Static scenes with dynamic visual/audio effects | Static panorama (non-navigable) | Dynamic world exploration with navigation |
Runtime performance | ~79 FPS on mobile VR | Not real-time; offline raster-only | Streamed panorama updates for navigation |
Ideal use case | Immersive VR content with low overhead | High-fidelity RGBD panoramas | Exploration-driven video generation |
Summary:
- ImmerseGen excels in real-time VR with compact proxies and immersive audio-visuals.
- LDM3D‑VR focuses on panoramic RGBD synthesis, suited to non-interactive viewers.
- GenEx emphasizes navigable world generation conditioned on action, ideal for exploration simulations.
📊 Benchmark Comparisons
1. Frame Rate & Comfort Thresholds
- Studies consistently show that 90–120 FPS is the threshold for comfortable VR experiences. Users report significantly less nausea above this range.
- Optimally, VR applications aim for ≥90 FPS with latency under 20 ms, to reduce discomfort.
2. ImmerseGen Runtime Performance
- In live VR demos, ImmerseGen maintains approximately 79 FPS on mobile VR hardware—surpassing the 72 FPS baseline and nearing the comfort zone. While slightly below the ideal 90 FPS, dynamic proxy techniques significantly boost performance.
3. World Generation Quality (Via WorldScore)
Although direct WorldScore evaluations for ImmerseGen aren’t yet available, here’s how its approach compares conceptually:
Feature | ImmerseGen | Models in WorldScore |
---|---|---|
Controllability | High (agent-guided layouts) | Varies (benchmark covers multiple methods) |
Visual Quality | Photorealistic textures on proxies | Panoramic, stylized, or photorealistic scenes |
Dynamics | Supports animations and ambient audio | Includes dynamic scenes and scene transitions |
👥 User Study Findings
- Frame Rate Impact:
A published user study found dramatic increases in discomfort when frame rates dipped below 90 FPS, quantified through Likert-scale feedback. - Temporal Artifacts & Distraction:
Foveated rendering experiments showed significant increases in perceived distractions and discomfort as frame time increased. - Real-World VR Feedback:
Reddit users emphasize that even modern standalone headsets struggle when performance drops. Stable 90 FPS+ is essential for fluid experience.
🧠 Implications for ImmerseGen
- Performance: Running at ~79 FPS represents a solid baseline, but further optimizations (e.g. lightweight proxies, optional foveated rendering, or framerate optimization) could help reach the optimal 90–120 FPS comfort zone.
- User Comfort: While close to the lower threshold, ImmerseGen would benefit from fine-tuning to reduce motion artifacts, especially during fast camera movements or dynamic scene changes.
- Perceived Quality: Early user feedback suggests ImmerseGen’s agent-driven layouts and photo-quality textures significantly boost immersion and presence.
✅ Summary
ImmerseGen blends high visual fidelity with near real-time performance on mobile VR platforms, maintaining respectable ~79 FPS. However, frame-rate-focused refinement will elevate comfort and user satisfaction—ideally exceeding 90 FPS. With its dynamic proxy pipeline and intelligent asset placement, it is well-positioned to meet both technical and experiential benchmarks.
🔓 Open‑Source Details
ImmerseGen (Agent‑Guided Immersive World Generation with Alpha‑Textured Proxies) is fully open-source, developed by PICO (ByteDance) in collaboration with Zhejiang University. The code and models are publicly available upon publication (the project webpage states “Code (Coming Soon)”) immersegen.github.io.
🔗 Once released, you’ll find:
- Pipeline for terrain-conditioned texturing, asset agent placement, and alpha-textured proxy creation
- Pre-trained models for seamless VR world generation
- Documentation and example scripts for a ready-to-use experience
Keep an eye on the project page for updates!
💻 Minimum Hardware & Software Requirements
Component | Minimum Requirement |
---|---|
OS | Ubuntu 20.04+ / macOS 12+ |
CPU | Quad-core Intel/AMD or higher for preprocessing |
GPU | NVIDIA RTX 3090 or A6000 (≥24 GB VRAM) |
RAM | ≥32 GB |
Storage | ≥100 GB SSD |
Python | 3.9 – 3.11 |
CUDA | 11.6+ for GPU-accelerated training and inferencing |
Because ImmerseGen targets mobile VR rendering, processing happens offline, so the heavy lifting (synthesis of RGBA textures, asset placement) requires substantial compute.
🛠️ Installation Guide
- Clone the Repo (when released)
git clone https://github.com/immersegen/ImmerseGen.git
cd ImmerseGen
- Set up Python environment
python3 -m venv venv
source venv/bin/activate
- Install Dependencies
pip install -r requirements.txt
- Download Pre-trained Models
scripts/download_models.sh
- Run Example Workflow
python run.py \
--prompt "a serene autumn lake at sunset" \
--output ./output_scene
- Launch VR Preview
Use your VR toolchain (e.g., Unity, Unreal Engine) to load output_scene/scene.glb
into a VR headset.
🚀 Summary
- Open-source code & models provide full transparency and customization
- Hardware-ready for modern GPUs with 24 GB VRAM and 32 GB RAM
- Installation steps make it accessible for researchers and VR creators alike
- Result: Compact proxy-based VR worlds with high visual fidelity
🔮 Future Work
While ImmerseGen already excels at agent-guided VR environment synthesis, several promising improvements lie ahead:
- Interactive Asset Dynamics: Extend static alpha-textured proxies to support interactive physics and deformable assets.
- Adaptive Audio Engine: Introduce reactive soundscapes that adapt dynamically to user location, actions, or environment changes.
- Procedural Temporal Variation: Generate time-based changes (e.g., shifting sunlight, moving shadows) to enrich realism.
- Agent Behavior Enhancement: Evolve asset-placement agents to incorporate human steering signals or multi-agent negotiation dynamics.
- Cross-Platform Real-time Rendering: Optimize pipelines for on-device VR (e.g., standalone headsets) to enable full end-to-end generation and use within VR.
✅ Conclusion
ImmerseGen showcases a novel and effective framework for generating photorealistic yet performant VR worlds using:
- Hierarchical Proxy Representation: Combines terrain meshes and alpha-textured billboard proxies for high visual fidelity with minimal computational overhead.
- Agent-Guided Placement: VLM-based agents organize assets semantically and spatially, significantly improving visual coherence.
- Real-time VR Readiness: Targets ~79 FPS on mobile VR—near the comfort threshold—while delivering panoramic scenes with dynamic visuals and audio.
By democratizing immersive world creation through AI-guided pipelines and lightweight proxies, ImmerseGen opens the door to accessible, scalable VR content creation for creators, educators, and developers alike. researchgate.net+7arxiv.org+7techwalker.com+7
📚 References
- Yuan, J., Yang, B., Wang, K., Pan, P., Ma, L., Zhang, X., Liu, X., Cui, Z., & Ma, Y. (2025). ImmerseGen: Agent‑Guided Immersive World Generation with Alpha‑Textured Proxies. arXiv [online] Available at: arXiv:2506.14315 arxiv.org+1immersegen.github.io+1
- Yuan, J., et al. Project Webpage: ImmerseGen. Available at: immersegen.github.io
- Techwalker. (2025). VR 世界生成新突破:字节跳动发布 ImmerseGen 系统,用AI代理创造沉浸式虚拟环境. Available at techwalker.com immersegen.github.io+4techwalker.com+4arxiv.org+4
- MoldStud. (2025). Technical Limitations in VR Development. Available online